Tuesday, April 7, 2015

General raid advice

1. Pre-raid preparation

Useful Fleets

One main fleet built to take on the highest level targets where you incur relatively small damage. This fleet will double up as your pre logging off grind into the ground fleet.

A secondary main fleet – in an ideal world you would have a second main fleet, so that when you are actually playing the raid, one of these fleets is constantly repairing. For the free player time is what you are trying to maximise.

Prep fleet.




Niche fleet






Fleet design

Auto (instant repair fleets)

I define insta fleets as either having a maximum 660 armour OR the right configuration and enough firepower to destroy the target before taking more than 5 minutes repair on any individual ship in the fleet.

For the lower level free player, it’s probably the first option with basic SWs. As you get better hulls though, you can build fleets that can auto higher levels with minimal damage.





2. Immediately before the raid

  • Fleets status – fairly obvious but ensure all repaired to 100%.
  • Pinch – generally I would have a large pinch ready to go as well.
  • Warehouses – ensure all are full for repairs.
  • Save up gifts – just in case you need extra res for repairs.
  • I generally like to time my latest ship build/refit to finish just a little after the raid starts, just in case I want to do some small refits during the raid
3. Early raid – first couple hours

With the massive demand on the servers/routers etc when the raid starts there will be glitches. With this in mind, either don’t start when the raid starts (easy for me, I’m asleep), or if you do, don’t take on big stuff too early – stick with your auto fleets and with your main fleet drop down a target level or two until you’re confident of your connection and the servers.

Don’t lose all your fleets early (in fact don’t lose them at all). With a change to the raid it’s easy to find your fleets aren’t quite right and they get creamed by targets that they did okay with in the last raid. If a fleet does poorly, don’t just send another similar fleet in. (You often see people on the forums after a few hours complaining of having no fleets and 30 hours of repairs. Don’t be one of them).

Be ready to take advantage of any over generous rewards early (if you are on) – Lets face it, it’s going to be hard for Kixeye to balance the next raid risk versus rewards. One target will often give a better return, so you need to work out which either in comms, through the forums or various FB groups and take advantage of it before it is rebalanced.

Read the forums for videos / strategies – generally any easy points or key strategies will be documented or videoed by another player. Coiners will often try different strategies, so you may as well utilise their results.

Fair chance there will be rebalancing – keep it in mind that there is often rebalancing of risk / rewards after hours / a day or so. This may make the raid easier or harder. The forums can give you an idea of the way this may go.

4. Ongoing through the raid

Your options as a free player are generally either

  1. spend a LOT of time hitting targets that inflict limited damage to get the top prize /
  2. spend a LOT of time hitting targets with zombies
  3. spend a reasonable amount of time hitting larger targets that inflict limited damage if you have the fleets to do so or
  4. spend less time hitting the big targets if you're fortunate enough to already have built some decent fleets that can hit them for a reasonable amount of damage.
I generally go with a combination of option 2 to 4 these days. I'm no longer prepared to do 8 to 10 hours a day for 4 days straight, so I need a solution that gets me the prize quicker, but still for free.

Work out the best targets for your fleets – your main fleets need to be taking only a limited amount of damage so that they repair quickly while you’re on line. Your zombie / insta fleets need to be hitting the highest level possible whilst always winning.

Prioritise your main fleet - you always want it repairing if you're not using it.

Calculate your hourly rate - I also try to work out my hourly rate to determine which prize I’m going for based on the amount of time I have available for the raid. Last raid I could do 3 million points / hour (with a partially completed main fleet).

Pre log off bonus – Your main fleet should be able to take a number of targets before being completely destroyed. Prior to logging off for an extended period (eg work/sleep/party), you want to run this fleet into the ground.

Use small pinch rockets and constantly build them for your main fleet – it will cut down on repair time.

5. Post raid

Go back through the forums and videos to see what can be improved if a similar raid is to be run in future.

Prioritise your build schedule if you really don’t have the ships required for the raid and want to do well in the next one.

Consider building multipurpose ships that will work in raids.

No comments:

Post a Comment