Following is my build for enforcers for raids. I never quite finished them, but close enough, although it did save a few build days. It is paired with a HLNC for extra reload and resistances. I then add a dps ship (usually d55z mastadon) and will probably run with aegis too now that I have one of those built.
https://www.dahippo.com/bp/ship/#!70KU000000000001S5B01000000000000000ZZ0ZZPLC51O1O1O1O1O5Y55682N4M4M4M4M4X4X4M4X4X4X4X4X0JUA13140Z0Z13131S0Y2L5BA0A041A0AH4141dB
The hellstrike build there is a very old build as requested. I would definitely not build that now with current tech available :)
The enforcer is in action in the middle of this abyss elite video
https://www.youtube.com/watch?v=X2vf_3tZwgM
Monday, June 22, 2015
Abyss
Abyss ... wow. Everything you did last time do it again for 65s, elite, siege, strike. So just refer last time ...
Personally i'm finding it quite a bit easier. My hellstrikes now have a repair specialist (although only 50% ranked), i have 2 crusaders with no armor built, at 29% and 51% plus repair specialist. My mastadons have a repair specialist.
So far my best run through elite is 4 hours of repairs. That will improve when our sector unlocks more bonuses ... and when i rank my crusaders.
Should easily be able to take an hour off that, once a single crusader has enough rank and can remove the front turrets.
https://www.youtube.com/watch?v=X2vf_3tZwgM
Personally i'm finding it quite a bit easier. My hellstrikes now have a repair specialist (although only 50% ranked), i have 2 crusaders with no armor built, at 29% and 51% plus repair specialist. My mastadons have a repair specialist.
So far my best run through elite is 4 hours of repairs. That will improve when our sector unlocks more bonuses ... and when i rank my crusaders.
Should easily be able to take an hour off that, once a single crusader has enough rank and can remove the front turrets.
https://www.youtube.com/watch?v=X2vf_3tZwgM
Thursday, May 21, 2015
Thursday, May 14, 2015
Perdition
This raid is basically the same as the last one with an
extra target you can choose to hit. I choose not to.
How do you get easy/cheap points?
65s
Strategy 1:
Sub out between 1 and 3 of the hellhounds.
Come back in with a couple enforcers / mastodon / HLNC and a
sub puller and finish it off for minimal damage. If I clear out 2 hellhounds,
my fleet takes about 10 minutes damage total.
Technically you can sub out everything except the scouts if you choose to. And even with those you can use your subs as a decoy .....
Technically you can sub out everything except the scouts if you choose to. And even with those you can use your subs as a decoy .....
Strategy 2:
Zombie mastadons + seawolves (or any zombies really) to take out the small scout
ships with long range thermal. Sub the rest at max range.
Siege:
Refer Decent vids – strategy is more or less the same
Elite:
This is the main target that I will be hitting.
Run my hellstrikes through the middle whilst hiding a HLNC
in the corner. Mine aren’t good enough to take out everything, but make sure I
take out all the front javelins.
Bring back my enforcers/mastodons/hlnc and park them near
the start and take out the ships as they circle. Retreat
Bring in a spotter + mastodon (+ blank hlnc if your spotter isn’t
frosty). To clean up the rest of the towers.
My first effort was pretty terrible. I only need to control
2 hellstrikes and kept pressing the wrong number keys, so they were stopping
under apoc fire. Not pretty. About 10 hours repairs all up for an elite worth
about what, 3.5 million?
Conclusion:
Two elites per day gets me 28 million, with very little seat
time. Add in a bunch of 65s to do my bit towards opening the sector store and I’ll
grab all the main prizes coin free.....
Sunday, April 19, 2015
Descent day 3
How I do siege for limited repairs. This run was about an hour and a half of repairs, but can get down to under an hour:
Siege 1: https://www.youtube.com/watch…
Siege 5: http://youtu.be/F3N1pqPKh0I
That said, i'm now really only doing elite, as I can do it for 6.5 hours repairs, and that gives me more than enough points if I do three per day for the rest of the raid.
How do I do elite?
I suicide my hellstrikes on as many turrets as possible. (They're quite old and dont get through all of them, but I don't have crusaders built yet).
Then use my enforcers on the fleet, like in the siege 5 video.
Then finish with Frosty and a single mastadon, running round the outside.
Friday, April 17, 2015
The Descent Raid
This is the last reaver raid for a while. Nice of them to give us one with so many targets that are quite vulnerable.
I'm sure after January when I said i'd be building a couple enforcers - 18 days each for the reaver raids, a number of people followed suit right?
That being said, given almost all fleet type targets are seriously vulnerable to subs you don't actually need them. But they do make things quicker.
Hitting 65s for cheap:
Option 1: The fast way
For me i'm down to under 15 minutes repairs off a 65, which I do in two runs for the instant repairs.
My fleet is simply - my two enforcers, a mastadon (although not necessary), a blank HLNC (for the rad resistance) and a zombie barracuda puller/decoy to take some fire.
Option 2: The slower, but still pretty quick way
Sub out everything if you have assault b on any half decent sub (barra / spec / NH / reaper). Just do the thermo ships last, and make sure they don't drive straight over you.
Siege for cheap:
Basically exactly the same strategies work for siege. I've even been using my insta torrent wolf with my subs, and leaving that at a safe distance sniping the thermo ships as they circle my subs.
Once you get to siege 4 and 5 though, I find it useful to use a combination of my sub fleet (specs for me) and my enforcer fleet. Sub as much as you can. I even use an insta seawolf as a puller in siege 4 to bring out the first shrouded ship.
Hot tip: you can sub out the shroud equipped ships ....
Finishing off 4 or 5, I use my Hellstrikes. But you could use almost anything once you've got rid of the fleets (wish i had arbalest built now). Even torrent seawolves take out the turrets fairly quick. I have had trouble with their apocs hitting my mastadons when I use them. But have been told to stop driving like a muppet.
Where am I at?
After 1 day I was as 18 million points. I will get all the prizes (well one Flag only), but I can't see myself building them in a hurry. A second frosty will probably be built before the new ships even.
What am I building now?
I'm finishing my arena fleet. There's nothing better than getting a ton of free uranium from the arena for very little effort. My wrath is getting its last weapons right now, which will be followed by a couple bulkhead pieces. After that i just need to refit a BC (and finish retrofitting it), and add some more speed to my mastadon and protomastadon.
After that I will build an arbalest crusader before the next raid. You just cant beat them for destroying turrets.
So what have I built since January?
I often get asked how I have built what I have. Pretty simple really. I prioritise what I think is important and then wait for it to build.
So since January is about 90 build days. In that time, I've built my 2 enforcers, my wrath, a protomastadon, added a few throwers to my Hellstrike and a few minor finishing touches to a couple other ships. Must have built something else to finish out the 90 days, but can't remember what that was ......
I'm sure after January when I said i'd be building a couple enforcers - 18 days each for the reaver raids, a number of people followed suit right?
That being said, given almost all fleet type targets are seriously vulnerable to subs you don't actually need them. But they do make things quicker.
Hitting 65s for cheap:
Option 1: The fast way
For me i'm down to under 15 minutes repairs off a 65, which I do in two runs for the instant repairs.
My fleet is simply - my two enforcers, a mastadon (although not necessary), a blank HLNC (for the rad resistance) and a zombie barracuda puller/decoy to take some fire.
Option 2: The slower, but still pretty quick way
Sub out everything if you have assault b on any half decent sub (barra / spec / NH / reaper). Just do the thermo ships last, and make sure they don't drive straight over you.
Siege for cheap:
Basically exactly the same strategies work for siege. I've even been using my insta torrent wolf with my subs, and leaving that at a safe distance sniping the thermo ships as they circle my subs.
Once you get to siege 4 and 5 though, I find it useful to use a combination of my sub fleet (specs for me) and my enforcer fleet. Sub as much as you can. I even use an insta seawolf as a puller in siege 4 to bring out the first shrouded ship.
Hot tip: you can sub out the shroud equipped ships ....
Finishing off 4 or 5, I use my Hellstrikes. But you could use almost anything once you've got rid of the fleets (wish i had arbalest built now). Even torrent seawolves take out the turrets fairly quick. I have had trouble with their apocs hitting my mastadons when I use them. But have been told to stop driving like a muppet.
Where am I at?
After 1 day I was as 18 million points. I will get all the prizes (well one Flag only), but I can't see myself building them in a hurry. A second frosty will probably be built before the new ships even.
What am I building now?
I'm finishing my arena fleet. There's nothing better than getting a ton of free uranium from the arena for very little effort. My wrath is getting its last weapons right now, which will be followed by a couple bulkhead pieces. After that i just need to refit a BC (and finish retrofitting it), and add some more speed to my mastadon and protomastadon.
After that I will build an arbalest crusader before the next raid. You just cant beat them for destroying turrets.
So what have I built since January?
I often get asked how I have built what I have. Pretty simple really. I prioritise what I think is important and then wait for it to build.
So since January is about 90 build days. In that time, I've built my 2 enforcers, my wrath, a protomastadon, added a few throwers to my Hellstrike and a few minor finishing touches to a couple other ships. Must have built something else to finish out the 90 days, but can't remember what that was ......
Tuesday, April 7, 2015
General raid advice
1. Pre-raid preparation
Useful Fleets
One main fleet built to take on the highest level targets where you incur relatively small damage. This fleet will double up as your pre logging off grind into the ground fleet.
A secondary main fleet – in an ideal world you would have a second main fleet, so that when you are actually playing the raid, one of these fleets is constantly repairing. For the free player time is what you are trying to maximise.
Prep fleet.
Niche fleet
Fleet design
Useful Fleets
One main fleet built to take on the highest level targets where you incur relatively small damage. This fleet will double up as your pre logging off grind into the ground fleet.
A secondary main fleet – in an ideal world you would have a second main fleet, so that when you are actually playing the raid, one of these fleets is constantly repairing. For the free player time is what you are trying to maximise.
Prep fleet.
Niche fleet
Fleet design
Auto (instant repair fleets)
I define insta fleets as either having a maximum 660 armour OR the right configuration and enough firepower to destroy the target before taking more than 5 minutes repair on any individual ship in the fleet.
For the lower level free player, it’s probably the first option with basic SWs. As you get better hulls though, you can build fleets that can auto higher levels with minimal damage.
2. Immediately before the raid
With the massive demand on the servers/routers etc when the raid starts there will be glitches. With this in mind, either don’t start when the raid starts (easy for me, I’m asleep), or if you do, don’t take on big stuff too early – stick with your auto fleets and with your main fleet drop down a target level or two until you’re confident of your connection and the servers.
Don’t lose all your fleets early (in fact don’t lose them at all). With a change to the raid it’s easy to find your fleets aren’t quite right and they get creamed by targets that they did okay with in the last raid. If a fleet does poorly, don’t just send another similar fleet in. (You often see people on the forums after a few hours complaining of having no fleets and 30 hours of repairs. Don’t be one of them).
Be ready to take advantage of any over generous rewards early (if you are on) – Lets face it, it’s going to be hard for Kixeye to balance the next raid risk versus rewards. One target will often give a better return, so you need to work out which either in comms, through the forums or various FB groups and take advantage of it before it is rebalanced.
Read the forums for videos / strategies – generally any easy points or key strategies will be documented or videoed by another player. Coiners will often try different strategies, so you may as well utilise their results.
Fair chance there will be rebalancing – keep it in mind that there is often rebalancing of risk / rewards after hours / a day or so. This may make the raid easier or harder. The forums can give you an idea of the way this may go.
4. Ongoing through the raid
Your options as a free player are generally either
Work out the best targets for your fleets – your main fleets need to be taking only a limited amount of damage so that they repair quickly while you’re on line. Your zombie / insta fleets need to be hitting the highest level possible whilst always winning.
Prioritise your main fleet - you always want it repairing if you're not using it.
Calculate your hourly rate - I also try to work out my hourly rate to determine which prize I’m going for based on the amount of time I have available for the raid. Last raid I could do 3 million points / hour (with a partially completed main fleet).
Pre log off bonus – Your main fleet should be able to take a number of targets before being completely destroyed. Prior to logging off for an extended period (eg work/sleep/party), you want to run this fleet into the ground.
Use small pinch rockets and constantly build them for your main fleet – it will cut down on repair time.
5. Post raid
Go back through the forums and videos to see what can be improved if a similar raid is to be run in future.
Prioritise your build schedule if you really don’t have the ships required for the raid and want to do well in the next one.
Consider building multipurpose ships that will work in raids.
I define insta fleets as either having a maximum 660 armour OR the right configuration and enough firepower to destroy the target before taking more than 5 minutes repair on any individual ship in the fleet.
For the lower level free player, it’s probably the first option with basic SWs. As you get better hulls though, you can build fleets that can auto higher levels with minimal damage.
2. Immediately before the raid
- Fleets status – fairly obvious but ensure all repaired to 100%.
- Pinch – generally I would have a large pinch ready to go as well.
- Warehouses – ensure all are full for repairs.
- Save up gifts – just in case you need extra res for repairs.
- I generally like to time my latest ship build/refit to finish just a little after the raid starts, just in case I want to do some small refits during the raid
With the massive demand on the servers/routers etc when the raid starts there will be glitches. With this in mind, either don’t start when the raid starts (easy for me, I’m asleep), or if you do, don’t take on big stuff too early – stick with your auto fleets and with your main fleet drop down a target level or two until you’re confident of your connection and the servers.
Don’t lose all your fleets early (in fact don’t lose them at all). With a change to the raid it’s easy to find your fleets aren’t quite right and they get creamed by targets that they did okay with in the last raid. If a fleet does poorly, don’t just send another similar fleet in. (You often see people on the forums after a few hours complaining of having no fleets and 30 hours of repairs. Don’t be one of them).
Be ready to take advantage of any over generous rewards early (if you are on) – Lets face it, it’s going to be hard for Kixeye to balance the next raid risk versus rewards. One target will often give a better return, so you need to work out which either in comms, through the forums or various FB groups and take advantage of it before it is rebalanced.
Read the forums for videos / strategies – generally any easy points or key strategies will be documented or videoed by another player. Coiners will often try different strategies, so you may as well utilise their results.
Fair chance there will be rebalancing – keep it in mind that there is often rebalancing of risk / rewards after hours / a day or so. This may make the raid easier or harder. The forums can give you an idea of the way this may go.
4. Ongoing through the raid
Your options as a free player are generally either
- spend a LOT of time hitting targets that inflict limited damage to get the top prize /
- spend a LOT of time hitting targets with zombies
- spend a reasonable amount of time hitting larger targets that inflict limited damage if you have the fleets to do so or
- spend less time hitting the big targets if you're fortunate enough to already have built some decent fleets that can hit them for a reasonable amount of damage.
Work out the best targets for your fleets – your main fleets need to be taking only a limited amount of damage so that they repair quickly while you’re on line. Your zombie / insta fleets need to be hitting the highest level possible whilst always winning.
Prioritise your main fleet - you always want it repairing if you're not using it.
Calculate your hourly rate - I also try to work out my hourly rate to determine which prize I’m going for based on the amount of time I have available for the raid. Last raid I could do 3 million points / hour (with a partially completed main fleet).
Pre log off bonus – Your main fleet should be able to take a number of targets before being completely destroyed. Prior to logging off for an extended period (eg work/sleep/party), you want to run this fleet into the ground.
Use small pinch rockets and constantly build them for your main fleet – it will cut down on repair time.
5. Post raid
Go back through the forums and videos to see what can be improved if a similar raid is to be run in future.
Prioritise your build schedule if you really don’t have the ships required for the raid and want to do well in the next one.
Consider building multipurpose ships that will work in raids.
Starting again from level 1
I created a new account in August 2014 with the view of seeing how difficult it is for new players and what strategies will work well.
Building, researching and levelling up is FAST at the very beginning.
So, what should you focus on early?
So, what should you focus on early?
- After 3 days I was at level 25, with outpost at 3, naval and weapons lab at 7, academy at 5, advanced lab at 5 and warehouses able to hold a bit over 3 million in resources. I then did weapons/naval/academy to 8 asap to allow for OP4, and then naval to 9 to get the all important seawolf).
- All hulls are researched up to the arbiter Five fleets running around with 1 bb fleet, 3 marauder fleets and a couple longship fleets. Completed tier 2 of the FMs relatively easily in about a day of not playing too much. When you start out you start near lots of others noobs, so there’s plenty of level 5/9/14 targets to spam insta repair fleets into. Scored Torrent 1, which was kind of interesting as my max res was under 1 million when I got it, and you need 4+ million just to build a single missile. My tier 2 prize was Speed System 3 which is also going to be incredibly useful.
- Given my time again, I would build at least 5 of these fleets, and maybe even 6 or 7. (Remember to upgrade your academy to be able to use multiple fleets. This fleet will auto level 27 outposts in the forsaken missions for instant repair if you enter from the 11 O'clock position. With enough of these fleets you could hit tier 4 of the missions in your second week, just sending them out and hitting on auto. https://www.dahippo.com/bp/ship/#!6004006070Z040404004006070Z040404004006070Z040404004006070Z040404004006070Z040404dB
- My priorities were: Outpost, Naval lab, Weapons lab, and Warehouses to keep upgrades going, Advanced lab and lastly Dock (at least a few levels to allow for larger ship weight)
- Defences I would only think of building with a day or two to go of protection. Will research decent turret weapons though.
- You want to be upgrading/constructing buildings and building ships basically 24x7 - Time your upgrades so that when you go to bed you start say an eight hour upgrade so you don’t lose build time. Same with building an eight hour ship.
- The weekly Forsaken Mission is pretty easy to get to tier two even with marauders and longships when you have many small targets near you which is exactly what you get with a new account and everyone starting in the same sector. Once you have enough marauder fleets you can easily do tier 3 or even 4 if you have enough spare time.
- The early campaigns are extremely easy and pay out tons of resources. I would highly recommend not completing at least one of them (maybe the Leviathan one), and using that campaign just to get res when you really need a quick boost.
- Closely watch how much res you need for your next upgrades, and ensure you keep upgrading your WHs to be able to do it.
- People will tell you to not level up too quick. This is true to some extent, but you don't want to stunt your growth. You want to get the best stuff possible as quick as possible. Do it. No matter what you do when you hit 50 you’re going to get smashed. Just click repair and keep on going when that eventually happens, and keep striving to get the best hulls and weapons possible to do some smashing of your own.
- Salvages from 17 onwards drop blueprints. After a couple days your fleets should be able to do some of these with varying levels of success. You could build subs to make this real easy, but I’d rather concentrate on ships for the weekly FM first.
- Try to have your three main research buildings (naval, weapons and advanced lab) always researching something useful all of the time.
- Minimise refitting as much as possible. For example don't build a level 1 weapon when you know you are going to want to eventually put on a level 3 or 4 weapon.
Core concepts
- BP really is a game of stepping stones. Aim for particular hulls/weapons which will then lead you to the next hulls/weapons
- Play to your strengths. I'm pretty lazy so will be designing and building mainly auto fleets. Predators will therefore be unlikely to be built for quite some time, if at all
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